![]() RESET is really the ONLY option at the end for your sanity & move on. However, the Spawner of course does not do orders so you get what you get & often not what you need. I have given this a good try & have certainly decreased the number of left over Gems with Full Keys & Part Keys. You need to keep the Merged Full Keys on the Board for clearing the Board. You need to have a few vials saved up from the Game to produce a good amount of Gems for matching/merging. Also making sure you cover the strategies for Maximum Keys versus trying to Clear the Board. without a visual demonstration of how to play the game. It was hard working out how to Merge etc. My suggestion is 500.Ī video to see how these merges work & some strategy as well is a MUST. As a completely NEW Event with NEW gameplay you might want to give Forge Players a bonus starter amount of Vials to help them while figuring out this NEW Game. ![]() Not going to go over too well with the Forge Players in Production/Live. I hesitated using too many energy vials to start with but then figured out I had to use a good amount to work it out. And I know I am a bit smarter than the average bear (retired programmer). Finally figured out what you can merge & how. ![]() ![]() I got a few good incidents 100, 200 & even 500 energy vials that really assisted me in doing a bit more merge testing. OK so almost second 24 hour cycle over for me. ![]()
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